AETHER REVOLT

Lifecraft Cavalry

Lifecraft Cavalry

Lifecraft Cavalry


Creature — Elf Warrior


Trample Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.


"I do not ask you to be tame. I only ask you to be true." —Rishkar, Peema renegade


4 / 4


Illustrated by Svetlin Velinov

· Aether Revolt (AER)


Lifecraft Cavalry


#113 · Common · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2017-02-09 : Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.

2017-02-09 : Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.

2017-02-09 : Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

2017-02-09 : Tokens that leave the battlefield will satisfy a revolt ability.

Comments

Under Construction