鑄生騎兵
生物~妖精/戰士
踐踏 反抗~如果本回合中曾有由你操控的永久物離開戰場,則鑄生騎兵進戰場時上面有兩個+1/+1指示物。
「我沒有要求你溫馴順從。我只要你保持真實。」 ~皮默亂匠李什克
4 / 4
Illustrated by Svetlin Velinov
· Aether Revolt (AER)
Lifecraft Cavalry
#113 · Common · Traditional Chinese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2017-02-09 : Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.
2017-02-09 : Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.
2017-02-09 : Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
2017-02-09 : Tokens that leave the battlefield will satisfy a revolt ability.
Comments
Under Construction