Trommeljäger
Kreatur — Mensch, Druide, Krieger
Falls du am Ende deines Zuges eine Kreatur mit Stärke 5 oder mehr kontrollierst, kannst du eine Karte ziehen. : Erhöhe deinen Manavorrat um .
„Ich fühle den Rhythmus der Ranken, da meine Freunde mir die Bestie zutreiben. Ich werde mein Ziel nicht verfehlen."
2 / 2
Illustrated by Jim Murray
· Shards of Alara (ALA)
Drumhunter
#129 · Uncommon · German · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2008-10-01 : The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.
Comments
Under Construction