COMMANDER 2013

Drumhunter

Drumhunter

Trommeljäger


Kreatur — Mensch, Druide, Krieger


Falls du zu Beginn deines Endsegments eine Kreatur mit Stärke 5 oder mehr kontrollierst, kannst du eine Karte ziehen.: Erhöhe deinen Manavorrat um .


„Ich fühle den Rhythmus der Ranken, da meine Freunde mir die Bestie zutreiben. Ich werde mein Ziel nicht verfehlen."


2 / 2


Illustrated by Jim Murray

· Commander 2013 (C13)


Drumhunter


#142 · Uncommon · German · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2008-10-01 : The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.

Comments

Under Construction