Rollender Donner
Hexerei
Der Rollende Donner fügt X Schadenspunkte zu, deren Aufteilung auf eine beliebige Anzahl an Kreaturen und/oder Spielern deiner Wahl du bestimmst.
„Zendikar ist immer wütend, jedoch habe ich diese Wut nie zuvor so präzise auf einen Punkt fokussiert erlebt."—Nablus, Pelzjäger aus Nord-Hada
Illustrated by Yohann Schepacz
· Battle for Zendikar (BFZ)
Rolling Thunder
#154 · Uncommon · German · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2004-10-04 : If X is 0, you can’t choose any targets.
2015-08-25 : If Rolling Thunder is copied, the copy will retain the original damage divsion. The spell or ability will likely allow you to choose new targets, but you can’t change the way damage is divided.
2015-08-25 : If some, but not all, of the targets become illegal by the time Rolling Thunder tries to resolve, the original division of damage still applies, but no damage is dealt to illegal targets. If all the targets are illegal, the spell won’t resolve.
2015-08-25 : You choose how many targets Rolling Thunder has and how the damage is divided as you cast the spell. Each target must receive at least 1 damage.
Comments
Under Construction