BATTLE FOR ZENDIKAR

Rolling Thunder

Rolling Thunder

Roulement de tonnerre


Rituel


Le Roulement de tonnerre inflige X blessures réparties comme vous le désirez entre n'importe quel nombre de cibles, créatures et/ou joueurs.


« Zendikar est toujours en colère, mais je n'ai jamais vu cette rage canalisée si précisément. »—Nablus, trappeur de Nord-Hada


Illustrated by Yohann Schepacz

· Battle for Zendikar (BFZ)


Rolling Thunder


#154 · Uncommon · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2004-10-04 : If X is 0, you can’t choose any targets.

2015-08-25 : If Rolling Thunder is copied, the copy will retain the original damage divsion. The spell or ability will likely allow you to choose new targets, but you can’t change the way damage is divided.

2015-08-25 : If some, but not all, of the targets become illegal by the time Rolling Thunder tries to resolve, the original division of damage still applies, but no damage is dealt to illegal targets. If all the targets are illegal, the spell won’t resolve.

2015-08-25 : You choose how many targets Rolling Thunder has and how the damage is divided as you cast the spell. Each target must receive at least 1 damage.

Comments

Under Construction