GAME NIGHT

Rolling Thunder

Rolling Thunder

Rolling Thunder


Sorcery


Rolling Thunder deals X damage divided as you choose among any number of targets.


"Zendikar is always angry, though I've never seen that anger so precisely directed." —Nablus, North Hada trapper


Illustrated by Yohann Schepacz

· Game Night (GNT)


Rolling Thunder


#40 · Uncommon · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2004-10-04 : If X is 0, you can’t choose any targets.

2015-08-25 : If Rolling Thunder is copied, the copy will retain the original damage divsion. The spell or ability will likely allow you to choose new targets, but you can’t change the way damage is divided.

2015-08-25 : If some, but not all, of the targets become illegal by the time Rolling Thunder tries to resolve, the original division of damage still applies, but no damage is dealt to illegal targets. If all the targets are illegal, the spell won’t resolve.

2015-08-25 : You choose how many targets Rolling Thunder has and how the damage is divided as you cast the spell. Each target must receive at least 1 damage.

Comments

Under Construction