BATTLE FOR ZENDIKAR

Makindi Patrol

Makindi Patrol

Makindi Patrol


Creature — Human Knight Ally


Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.


Working with his noble mount, he notices every form on the horizon, every scent in the air, every tremor in the earth.


2 / 3


Illustrated by David Palumbo

· Battle for Zendikar (BFZ)


Makindi Patrol


#39 · Common · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2015-08-25 : If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.

2015-08-25 : Vigilance matters only as attackers are declared. Giving a creature vigilance after that point won’t untap it, even if it’s attacking.

2015-08-25 : When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.

Comments

Under Construction