BATTLE FOR ZENDIKAR

Stasis Snare

Stasis Snare

Stasis Snare


Enchantment


Flash (You may cast this spell any time you could cast an instant.) When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)


Illustrated by Jason Felix

· Battle for Zendikar (BFZ)


Stasis Snare


#50 · Uncommon · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2015-08-25 : Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

2015-08-25 : If Stasis Snare leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled.

2015-08-25 : If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield.

2015-08-25 : In a multiplayer game, if Stasis Snare’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.

2015-08-25 : The exiled card returns to the battlefield immediately after Stasis Snare leaves the battlefield. Nothing happens between the two events, including state-based actions.

Comments

Under Construction