Justicia ígnea
Conjuro
La Justicia ígnea hace 5 puntos de daño divididos como elijas entre cualquier número de criaturas y/o jugadores objetivo. El oponente objetivo gana 5 vidas.
Cuando los rebeldes no lograron penetrar en el castillo para matar a Lalor el Obstinado, probaron una táctica más interna para deponer al falso rey.
Illustrated by Mathias Kollros
· Commander 2013 (C13)
Fiery Justice
#188 · Rare · Spanish · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2017-03-14 : If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, including the target opponent for the life-gaining effect, Fiery Justice doesn’t resolve. If each target for the damage-dealing effect becomes illegal while the target for the life-gaining effect remains legal, that player gains 5 life even though no damage is dealt.
2017-03-14 : The target opponent for the life-gaining effect may also be a target for the damage-dealing effect. If this happens and the damage brings that player’s life total to 0 or less, the life-gaining effect will raise their life total above 0 again before the player would lose the game.
2017-03-14 : You choose how many targets Fiery Justice has and how the damage is divided as you cast it. Each target for its damage-dealing effect must receive at least 1 damage.
Comments
Under Construction