焦熱の裁き
ソーサリー
望む数のクリーチャーやプレイヤーと、対戦相手1人を対象とする。焦熱の裁きはその前者に5点のダメージをあなたの望むように分割して与える。その後者は5点のライフを得る。
反逆者たちは強情なラロールを殺すために城を突破しようとして失敗した時、偽りの王を始末するためにより内在的な手段を用いることとなった。
Illustrated by Mathias Kollros
· Modern Masters 2017 (MM3)
Fiery Justice
#164 · Rare · Japanese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2017-03-14 : If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, including the target opponent for the life-gaining effect, Fiery Justice doesn’t resolve. If each target for the damage-dealing effect becomes illegal while the target for the life-gaining effect remains legal, that player gains 5 life even though no damage is dealt.
2017-03-14 : The target opponent for the life-gaining effect may also be a target for the damage-dealing effect. If this happens and the damage brings that player’s life total to 0 or less, the life-gaining effect will raise their life total above 0 again before the player would lose the game.
2017-03-14 : You choose how many targets Fiery Justice has and how the damage is divided as you cast it. Each target for its damage-dealing effect must receive at least 1 damage.
Comments
Under Construction