COMMANDER 2015

Simic Keyrune

Simic Keyrune

シミックの魔鍵


アーティファクト


:あなたのマナ・プールにを加える。:ターン終了時まで、シミックの魔鍵は呪禁を持つ緑であり青である2/3のカニ・アーティファクト・クリーチャーになる。(これはあなたの対戦相手がコントロールする呪文や能力の対象にならない。)


Illustrated by Daniel Ljunggren

· Commander 2015 (C15)


Simic Keyrune


#265 · Uncommon · Japanese · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2013-04-15 : Activating the ability that turns the Keyrune into a creature while it’s already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.

2013-04-15 : Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.

Comments

Under Construction