シミックの魔鍵
アーティファクト
:あなたのマナ・プールにかを加える。:シミックの魔鍵はターン終了時まで、呪禁を持つ緑であり青である2/3のカニ・アーティファクト・クリーチャーになる。(これはあなたの対戦相手がコントロールする呪文や能力の対象にならない。)
Illustrated by Daniel Ljunggren
· Gatecrash (GTC)
Simic Keyrune
#237 · Uncommon · Japanese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2013-04-15 : Activating the ability that turns the Keyrune into a creature while it’s already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
2013-04-15 : Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
Comments
Under Construction