시믹 열쇠룬
마법물체
: 또는 를 당신의 마나풀에 담는다. : 턴종료까지, 시믹 열쇠룬은 방호 능력을 가지고 녹색이며 청색인 2/3 게 마법물체 생물이 된다. (해당 생물은 상대가 조종하는 주문이나 능력의 목표로 정해질 수 없다.)
Illustrated by Daniel Ljunggren
· Gatecrash (GTC)
Simic Keyrune
#237 · Uncommon · Korean · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2013-04-15 : Activating the ability that turns the Keyrune into a creature while it’s already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
2013-04-15 : Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
Comments
Under Construction