Vampiro cautivador
Criatura — Vampiro
Las otras criaturas Vampiro que controlas obtienen +1/+1. Girar cinco Vampiros enderezados que controlas: Gana el control de la criatura objetivo. Se convierte en un Vampiro además de sus otros tipos.
2 / 2
Illustrated by Eric Deschamps
· Commander 2017 (C17)
Captivating Vampire
#104 · Rare · Spanish · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2010-08-15 : Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.
2010-08-15 : Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.
2010-08-15 : The effect of Captivating Vampire’s activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn’t matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes.
Comments
Under Construction