蠱惑的な吸血鬼
クリーチャー — 吸血鬼
あなたがコントロールする他の吸血鬼・クリーチャーは+1/+1の修整を受ける。 あなたがコントロールするアンタップ状態の吸血鬼5体をタップする:クリーチャー1体を対象とし、それのコントロールを得る。 それは他のタイプに加えて吸血鬼になる。
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Illustrated by Eric Deschamps
· Magic 2011 (M11)
Captivating Vampire
#87 · Rare · Japanese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2010-08-15 : Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.
2010-08-15 : Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.
2010-08-15 : The effect of Captivating Vampire’s activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn’t matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes.
Comments
Under Construction