MAGIC 2011

Captivating Vampire

Captivating Vampire

Vampiro cautivador


Criatura — Vampiro


Las otras criaturas Vampiro que controlas obtienen +1/+1. Girar cinco Vampiros enderezados que controlas: Gana el control de la criatura objetivo. Es un Vampiro además de sus otros tipos.


2 / 2


Illustrated by Eric Deschamps

· Magic 2011 (M11)


Captivating Vampire


#87 · Rare · Spanish · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2010-08-15 : Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.

2010-08-15 : Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.

2010-08-15 : The effect of Captivating Vampire’s activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn’t matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes.

Comments

Under Construction