Inspiring Call
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Illustrated by Dan Scott
· Commander Anthology Volume II (CM2)
Inspiring Call
#139 · Uncommon · English · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2017-11-17 : Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
2017-11-17 : Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
Comments
Under Construction