JUMPSTART

Inspiring Call

Inspiring Call

Inspiring Call


Instant


Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.


"Now is the hour. Ours is the duty. For victory and family—charge!"


Illustrated by Dan Scott

· Jumpstart (JMP)


Inspiring Call


#404 · Uncommon · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2017-11-17 : Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.

2017-11-17 : Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.

Comments

Under Construction