COMMANDER MASTERS

Knighted Myr

Knighted Myr

Knighted Myr


Artifact Creature — Myr Knight


: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.


"This one fights like a leonin!" —Jor Kadeen


2 / 2


Illustrated by Izzy

· Commander Masters (CMM)


Knighted Myr


#36 · Common · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-06-18 : If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

2021-06-18 : You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

Comments

Under Construction