Sylex de Karn
Artefacto legendario
El Sylex de Karn entra al campo de batalla girado. Los jugadores no pueden pagar vidas para lanzar hechizos ni para activar habilidades que no sean habilidades de maná. , , exiliar el Sylex de Karn: Destruye cada permanente que no sea tierra con valor de maná de X o menos. Activa esto solo como un conjuro.
Illustrated by Adam Paquette
· Dominaria United (DMU)
Karn's Sylex
#234 · Mythic · Spanish · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2022-09-09 : Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text.
2022-09-09 : An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
2022-09-09 : If a spell or an activated ability that isn’t a mana ability has a cost that requires a player to pay life, that spell or ability can’t be cast or activated.
2022-09-09 : Other things may still cause players to pay life, such as a resolving spell or ability.
2022-09-09 : Players may always pay 0 life, even if an effect says they can’t pay life.
Comments
Under Construction