Sílex de Karn
Artefato Lendário
Sílex de Karn entra no campo de batalha virado. Os jogadores não podem pagar pontos de vida para conjurar mágicas nem ativar habilidades que não sejam habilidades de mana. , , exile Sílex de Karn: Destrua cada permanente não de terreno com valor de mana igual ou inferior a X. Ative somente como um feitiço.
Illustrated by Adam Paquette
· Dominaria United (DMU)
Karn's Sylex
#234 · Mythic · Portuguese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2022-09-09 : Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text.
2022-09-09 : An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
2022-09-09 : If a spell or an activated ability that isn’t a mana ability has a cost that requires a player to pay life, that spell or ability can’t be cast or activated.
2022-09-09 : Other things may still cause players to pay life, such as a resolving spell or ability.
2022-09-09 : Players may always pay 0 life, even if an effect says they can’t pay life.
Comments
Under Construction