Embusqueur de la meute nocturne
Créature : loup
Flash Les autres loups et loups-garous que vous contrôlez gagnent +1/+1. Au début de votre étape de fin, si vous n'avez pas lancé de sort ce tour-ci, créez un jeton de créature 2/2 verte Loup.
À chef puissant, meute croissante.
4 / 4
Illustrated by Dan Scott
· Jumpstart 2022 (J22)
Nightpack Ambusher
#696 · Rare · French · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-07-12 : A creature that’s both a Wolf and a Werewolf gets only +1/+1 from Nightpack Ambusher’s ability.
2019-07-12 : Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to other Wolves and Werewolves you control may become lethal if Nightpack Ambusher leaves the battlefield during that turn.
2019-07-12 : If you cast a spell that was countered, Nightpack Ambusher’s last ability doesn’t trigger.
2019-07-12 : Nightpack Ambusher looks at the entire turn to see if you have cast a spell, even if Nightpack Ambusher wasn’t on the battlefield when that spell was cast. Notably, you won’t get a Wolf token during your end step if you cast Nightpack Ambusher during your turn.
Comments
Under Construction