Act on Impulse
Sorcery
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
"You don't want to know what happens after I put on the goggles."
Illustrated by Brad Rigney
· Mystery Booster (MB1)
Act on Impulse
#832 · Uncommon · English · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-07-18 : Any cards you don't play will remain exiled.
2014-07-18 : Playing a card this way follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a creature card, you can cast that card only during your main phase while the stack is empty.
2014-07-18 : The cards are exiled face up.
2014-07-18 : Under normal circumstances, you can play a land card exiled with Act on Impulse only if you haven't played a land yet that turn.
Comments
Under Construction