MYSTERY BOOSTER

Act on Impulse

Act on Impulse

Act on Impulse


Sorcery


Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)


"You don't want to know what happens after I put on the goggles."


Illustrated by Brad Rigney

· Mystery Booster (MB1)


Act on Impulse


#832 · Uncommon · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2014-07-18 : Any cards you don't play will remain exiled.

2014-07-18 : Playing a card this way follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a creature card, you can cast that card only during your main phase while the stack is empty.

2014-07-18 : The cards are exiled face up.

2014-07-18 : Under normal circumstances, you can play a land card exiled with Act on Impulse only if you haven't played a land yet that turn.

Comments

Under Construction