Troupe de contorsionnistes
Créature : humain
La Troupe de contorsionnistes arrive sur le champ de bataille avec X marqueurs +1/+1 sur elle. Congrégation — Au début de votre étape de fin, si vous contrôlez au moins trois créatures avec des forces différentes, mettez un marqueur +1/+1 sur une créature ciblée que vous contrôlez.
« Bienvenue au plus grand spectacle de Kessig ! »
Illustrated by Jesper Ejsing
· Innistrad: Midnight Hunt (MID)
Contortionist Troupe
#178 · Uncommon · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-09-24 : A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.
2021-09-24 : For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
2021-09-24 : Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.
Comments
Under Construction