INNISTRAD: MIDNIGHT HUNT

Contortionist Troupe

Contortionist Troupe

Compagnia di Contorsionisti


Creatura — Umano


La Compagnia di Contorsionisti entra nel campo di battaglia con X segnalini +1/+1. Congrega — All'inizio della tua sottofase finale, se controlli tre o più creature con forza diversa, metti un segnalino +1/+1 su una creatura bersaglio che controlli.


"Benvenuti al più grande spettacolo di tutto il Kessig!"


Illustrated by Jesper Ejsing

· Innistrad: Midnight Hunt (MID)


Contortionist Troupe


#178 · Uncommon · Italian · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-09-24 : A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.

2021-09-24 : For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.

2021-09-24 : Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.

Comments

Under Construction