RAVNICA: CITY OF GUILDS

Concerted Effort

Concerted Effort

Concerted Effort


Enchantment


At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.


Illustrated by Michael Sutfin

· Ravnica: City of Guilds (RAV)


Concerted Effort


#8 · Rare · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2005-10-01 : Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.

2005-10-01 : For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.

2006-05-01 : In Two-Headed Giant, triggers only once per upkeep, not once for each player.

Comments

Under Construction