RAVNICA: CITY OF GUILDS

Concerted Effort

Concerted Effort

Effort concerté


Enchantement


Au début de l'entretien de chaque joueur, toutes les créatures que vous contrôlez acquièrent le vol jusqu'à la fin du tour si une créature que vous contrôlez a le vol. C'est vrai aussi pour la peur, l'initiative, la double initiative, la traversée de terrain, la protection, le piétinement et la vigilance.


Illustrated by Michael Sutfin

· Ravnica: City of Guilds (RAV)


Concerted Effort


#8 · Rare · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2005-10-01 : Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.

2005-10-01 : For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.

2006-05-01 : In Two-Headed Giant, triggers only once per upkeep, not once for each player.

Comments

Under Construction