Azione Concertata
Incantesimo
All'inizio del mantenimento di ogni giocatore, tutte le creature che controlli guadagnano volare fino alla fine del turno se almeno una creatura che controlli ha volare. Lo stesso vale per paura, attacco improvviso, doppio attacco, passa-terre, protezione, travolgere e cautela.
Illustrated by Michael Sutfin
· Ravnica: City of Guilds (RAV)
Concerted Effort
#8 · Rare · Italian · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2005-10-01 : Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.
2005-10-01 : For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.
2006-05-01 : In Two-Headed Giant, triggers only once per upkeep, not once for each player.
Comments
Under Construction