赎罪神圣武士
生物 ~吸血鬼/骑士
在每个维持开始时,若你上回合曾失去生命,则在赎罪神圣武士上放置一个+1/+1指示物。 当赎罪神圣武士死去时,你获得等同于其防御力的生命。
每处伤口皆有祝福;每次死亡皆有报应。
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Illustrated by Lius Lasahido
· Rivals of Ixalan (RIX)
Paladin of Atonement
#16 · Rare · Simplified Chinese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2018-01-19 : Paladin of Atonement’s first ability cares only whether you lost life last turn, even if Paladin of Atonement wasn’t on the battlefield when that happened. It doesn’t care how much you lost, whether you also gained life, or even whether you gained more life than you lost.
2018-01-19 : To determine how much life you gain for the last ability, use Paladin of Atonement’s toughness as it last existed on the battlefield. If its toughness was less than 0, you won’t gain life. (You also won’t lose life.).
Comments
Under Construction