Gildenmagierin des Kombinats
Kreatur — Meervolk, Zauberer
, : In diesem Zug kommen Kreaturen, die du kontrollierst, mit einer zusätzlichen +1/+1-Marke ins Spiel. , : Bewege eine +1/+1-Marke von einer Kreatur deiner Wahl, die du kontrollierst, auf eine andere Kreatur deiner Wahl, die du kontrollierst.
2 / 2
Illustrated by Yeong-Hao Han
· Ravnica Allegiance (RNA)
Combine Guildmage
#163 · Uncommon · German · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-01-25 : If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.
2019-01-25 : If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.
2019-01-25 : If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.
Comments
Under Construction