RAVNICA ALLEGIANCE

Combine Guildmage

Combine Guildmage

Combine Guildmage


Creature — Merfolk Wizard


, : This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. , : Move a +1/+1 counter from target creature you control onto another target creature you control.


2 / 2


Illustrated by Yeong-Hao Han

· Ravnica Allegiance (RNA)


Combine Guildmage


#163 · Uncommon · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2019-01-25 : If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.

2019-01-25 : If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.

2019-01-25 : If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.

Comments

Under Construction