RETURN TO RAVNICA

Azor's Elocutors

Azor's Elocutors

Oratori di Azor

{W/U}{W/U}


Creatura — Consigliere Umano


All'inizio del tuo mantenimento, metti un segnalino ostruzionismo sugli Oratori di Azor. Poi, se gli Oratori di Azor hanno cinque o più segnalini ostruzionismo, vinci la partita. Ogniqualvolta una fonte ti infligge danno, rimuovi un segnalino ostruzionismo dagli Oratori di Azor.


3 / 5


Illustrated by Johannes Voss

· Return to Ravnica (RTR)


Azor's Elocutors


#210 · Rare · Italian · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2012-10-01 : The second ability of Azor’s Elocutors removes one filibuster counter per source, no matter how much damage that source dealt. For example, if two attacking creatures deal damage to you at the same time, two filibuster counters will be removed.

2012-10-01 : You’ll only win the game if Azor’s Elocutors has five or more filibuster counters on it when the first ability resolves. For example, if Azor’s Elocutors has four filibuster counters on it and you somehow add another during your main phase, you won’t win the game immediately.

Comments

Under Construction