Llave maestra
Artefacto — Equipo
La criatura equipada tiene la habilidad de escurridizo. (No puede ser bloqueada por criaturas con mayor fuerza que ella.) Siempre que la criatura equipada haga daño de combate a un jugador, puedes robar una carta. Si lo haces, descarta una carta. Equipar .
Illustrated by Daniel Ljunggren
· Shadows over Innistrad (SOI)
Skeleton Key
#263 · Uncommon · Spanish · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2016-04-08 : If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won’t be blocked, but it won’t deal combat damage and won’t trigger any abilities that trigger when combat damage is dealt.
2016-04-08 : Skulk matters only as blockers are chosen. Modifying either creature’s power after blockers are chosen won’t cause the attacking creature to become unblocked.
Comments
Under Construction