Chave-mestra
Artefato — Equipamento
A criatura equipada tem esquivo. (Ela não pode ser bloqueada por criaturas com poder superior ao dela.) Toda vez que a criatura equipada causa dano de combate a um jogador, você pode comprar um card. Se fizer isso, descarte um card. Equipar
Illustrated by Daniel Ljunggren
· Shadows over Innistrad (SOI)
Skeleton Key
#263 · Uncommon · Portuguese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2016-04-08 : If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won’t be blocked, but it won’t deal combat damage and won’t trigger any abilities that trigger when combat damage is dealt.
2016-04-08 : Skulk matters only as blockers are chosen. Modifying either creature’s power after blockers are chosen won’t cause the attacking creature to become unblocked.
Comments
Under Construction