SCARS OF MIRRODIN

Seize the Initiative

Seize the Initiative

Seize the Initiative


Instant


Target creature gets +1/+1 and gains first strike until end of turn.


The time between spotting a leonin shikari and feeling its claws is just time enough to draw your last breath.


Illustrated by Steve Argyle

· Scars of Mirrodin (SOM)


Seize the Initiative


#20 · Common · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2011-01-01 : A creature that gains first strike after other creatures with first strike or double strike deal combat damage in the first combat damage step will still deal damage in the second combat damage step.

Comments

Under Construction