Asedio a la frontera
Encantamiento
En cuanto el Asedio a la frontera entre al campo de batalla, elige kans o dragones. • Kans — Al comienzo de cada una de tus fases principales, agrega a tu reserva de maná. • Dragones — Siempre que una criatura con la habilidad de volar entre al campo de batalla bajo tu control, puedes hacer que luche contra la criatura objetivo que no controlas.
Illustrated by James Ryman
· Commander 2017 (C17)
Frontier Siege
#150 · Rare · Spanish · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-11-24 : Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
2014-11-24 : Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
2014-11-24 : For the “Dragons” ability, you decide whether the creature with flying will fight the target creature you don’t control as the ability resolves.
2014-11-24 : The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
2014-11-24 : The “Khans” ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana empties from players’ mana pools at the end of each step and phase.
Comments
Under Construction