COMMANDER 2017

Frontier Siege

Frontier Siege

Siège de la frontière


Enchantement


Au moment où le Siège de la frontière arrive sur le champ de bataille, choisissez Khans ou Dragons. • Khans — Au début de chacune de vos phases principales, ajoutez à votre réserve. • Dragons — À chaque fois qu'une créature avec le vol arrive sur le champ de bataille sous votre contrôle, vous pouvez faire qu'elle se batte contre une créature ciblée que vous ne contrôlez pas.


Illustrated by James Ryman

· Commander 2017 (C17)


Frontier Siege


#150 · Rare · French · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2014-11-24 : Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.

2014-11-24 : Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.

2014-11-24 : For the “Dragons” ability, you decide whether the creature with flying will fight the target creature you don’t control as the ability resolves.

2014-11-24 : The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.

2014-11-24 : The “Khans” ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana empties from players’ mana pools at the end of each step and phase.

Comments

Under Construction