Cerco à Fronteira
Encantamento
Conforme Cerco à Fronteira entra no campo de batalha, escolha Khans ou Dragões. • Khans — No início de cada uma das suas fases principais, adicione à sua reserva de mana. • Dragons — Toda vez que uma criatura com voar entrar no campo de batalha sob seu controle, você pode fazê-la combater uma criatura alvo que você não controla.
Illustrated by James Ryman
· Fate Reforged (FRF)
Frontier Siege
#131 · Rare · Portuguese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-11-24 : Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
2014-11-24 : Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
2014-11-24 : For the “Dragons” ability, you decide whether the creature with flying will fight the target creature you don’t control as the ability resolves.
2014-11-24 : The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
2014-11-24 : The “Khans” ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana empties from players’ mana pools at the end of each step and phase.
Comments
Under Construction