THRONE OF ELDRAINE

Joust

Joust

Joust


Sorcery


Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)


"Life is a tournament that rewards the bold." —Syr Layne, knight of Embereth


Illustrated by Bram Sels

· Throne of Eldraine (ELD)


Joust


#129 · Uncommon · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2019-10-04 : If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.

2019-10-04 : If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight.

2019-10-04 : The target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1.

2019-10-04 : You can't cast Joust unless you choose both a creature you control and a creature you don't control as targets.

Comments

Under Construction