Joust
Sorcery
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
"Life is a tournament that rewards the bold." —Syr Layne, knight of Embereth
Illustrated by Bram Sels
· Throne of Eldraine (ELD)
Joust
#129 · Uncommon · English · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-10-04 : If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.
2019-10-04 : If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight.
2019-10-04 : The target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1.
2019-10-04 : You can't cast Joust unless you choose both a creature you control and a creature you don't control as targets.
Comments
Under Construction