Giostrare
Stregoneria
Scegli una creatura bersaglio che controlli e una creatura bersaglio che non controlli. La creatura che controlli prende +2/+1 fino alla fine del turno se è un Cavaliere. Poi quelle creature lottano l'una con l'altra. (Ogni creatura infligge all'altra danno pari alla propria forza.)
"La vita è un torneo che ricompensa gli audaci." —Syr Layne, cavaliera di Bracerocca
Illustrated by Bram Sels
· Throne of Eldraine (ELD)
Joust
#129 · Uncommon · Italian · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-10-04 : If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.
2019-10-04 : If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight.
2019-10-04 : The target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1.
2019-10-04 : You can't cast Joust unless you choose both a creature you control and a creature you don't control as targets.
Comments
Under Construction