馬上槍試合
ソーサリー
あなたがコントロールしているクリーチャー1体とあなたがコントロールしていないクリーチャー1体を対象とする。その前者が騎士であるなら、ターン終了時まで、それは+2/+1の修整を受ける。その後、それらのクリーチャーは互いに格闘を行う。(それぞれはもう一方に自身のパワーに等しい点数のダメージを与える。)
「人生とは勇敢な者を称える試合である。」 ――エンバレスの騎士、レイン卿
Illustrated by Bram Sels
· Throne of Eldraine (ELD)
Joust
#129 · Uncommon · Japanese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-10-04 : If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.
2019-10-04 : If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight.
2019-10-04 : The target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1.
2019-10-04 : You can't cast Joust unless you choose both a creature you control and a creature you don't control as targets.
Comments
Under Construction