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Hexerei
Wille des Konzils — Beginnend mit dir stimmt jeder Spieler für Zeit oder Wissen. Falls Zeit mehr Stimmen erhält, erhältst du nach diesem Zug einen zusätzlichen Zug. Bei Gleichstand oder falls Wissen mehr Stimmen erhält, ziehe drei Karten.
„Aus dem Schicksalsberg steigt erneut Rauch auf. Die Macht des Schwarzen Landes wächst, und wir sind in arger Bedrängnis." —Boromir
Illustrated by Josh Hass
· Tales of Middle-earth Commander (LTC)
Plea for Power
#195 · Rare · German · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-05-29 : Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
2014-05-29 : No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2014-05-29 : Players can't do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.
2014-05-29 : The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
2014-05-29 : You must vote for one of the available options. You can't abstain.
Comments
Under Construction