Supplique de pouvoir
Rituel
Volonté du conseil — En commençant par vous, chaque joueur vote pour temps ou connaissance. Si temps gagne plus de votes, jouez un tour supplémentaire après celui-ci. Si connaissance gagne plus de votes ou que les votes sont à égalité, piochez trois cartes.
« La fumée s'élève une fois encore de la Montagne du Destin. La puissance de la Terre Noire grandit et nous sommes durement assaillis. » —Boromir
Illustrated by Josh Hass
· Tales of Middle-earth Commander (LTC)
Plea for Power
#195 · Rare · French · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-05-29 : Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
2014-05-29 : No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2014-05-29 : Players can't do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.
2014-05-29 : The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
2014-05-29 : You must vote for one of the available options. You can't abstain.
Comments
Under Construction