Kurkesh, Onakke-Ältester
Legendäre Kreatur — Oger, Geist
Immer wenn du eine Fähigkeit eines Artefakts aktivierst und falls es keine Manafähigkeit ist, kannst du bezahlen. Falls du dies tust, kopiere die Fähigkeit. Du kannst neue Ziele für die Kopie bestimmen.
Die Onakke waren Meister der dunklen Künste und des finsteren Handwerks. Ihre Schöpfungen verbreiten immer noch verderbte Magie und ebnen den Weg für ihre Rückkehr.
4 / 3
Illustrated by Slawomir Maniak
· Magic 2015 (M15)
Kurkesh, Onakke Ancient
#153 · Rare · German · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-07-18 : A mana ability is an ability that (1) could put mana into a player’s mana pool when it resolves, (2) isn’t a loyalty ability, and (3) doesn’t target.
2014-07-18 : Activated abilities are written in the form “Cost: Effect.” Some keywords are activated abilities and will have colons in their reminder texts.
2014-07-18 : If paying the activation cost of the ability includes sacrificing Kurkesh, the ability won’t be copied. At the time the ability is considered activated (after all costs are paid), Kurkesh is no longer on the battlefield.
2014-07-18 : If the ability has {X} in its cost, the value of X is copied.
2014-07-18 : If the ability is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. You can’t choose a different one.
2014-07-18 : The copy will have the same targets as the ability it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
Comments
Under Construction