Kurkesh, ancestro onakke
Criatura legendaria — Espíritu ogro
Siempre que actives una habilidad de un artefacto, si no es una habilidad de maná, puedes pagar . Si lo haces, copia esa habilidad. Puedes elegir nuevos objetivos para la copia.
Los Onakke eran maestros de las artes oscuras y el artificio. Sus creaciones siguen esparciendo una magia hedionda y allanan el camino para su regreso.
4 / 3
Illustrated by Slawomir Maniak
· Magic 2015 (M15)
Kurkesh, Onakke Ancient
#153 · Rare · Spanish · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-07-18 : A mana ability is an ability that (1) could put mana into a player’s mana pool when it resolves, (2) isn’t a loyalty ability, and (3) doesn’t target.
2014-07-18 : Activated abilities are written in the form “Cost: Effect.” Some keywords are activated abilities and will have colons in their reminder texts.
2014-07-18 : If paying the activation cost of the ability includes sacrificing Kurkesh, the ability won’t be copied. At the time the ability is considered activated (after all costs are paid), Kurkesh is no longer on the battlefield.
2014-07-18 : If the ability has {X} in its cost, the value of X is copied.
2014-07-18 : If the ability is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. You can’t choose a different one.
2014-07-18 : The copy will have the same targets as the ability it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
Comments
Under Construction