MAGIC 2015

Kurkesh, Onakke Ancient

Kurkesh, Onakke Ancient

オナッケの古きもの、クルケッシュ


伝説のクリーチャー — オーガ・スピリット


あなたがアーティファクトの能力を1つ起動するたび、それがマナ能力でないなら、あなたはを支払ってもよい。そうしたなら、その能力をコピーする。あなたはそのコピーの新しい対象を選んでもよい。


オナッケは闇の秘術と技巧の達人たちであった。彼らが造った創造物は、今もなお彼の者たちの帰還の準備のために不浄の魔法を広めている。


4 / 3


Illustrated by Slawomir Maniak

· Magic 2015 (M15)


Kurkesh, Onakke Ancient


#153 · Rare · Japanese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2014-07-18 : A mana ability is an ability that (1) could put mana into a player’s mana pool when it resolves, (2) isn’t a loyalty ability, and (3) doesn’t target.

2014-07-18 : Activated abilities are written in the form “Cost: Effect.” Some keywords are activated abilities and will have colons in their reminder texts.

2014-07-18 : If paying the activation cost of the ability includes sacrificing Kurkesh, the ability won’t be copied. At the time the ability is considered activated (after all costs are paid), Kurkesh is no longer on the battlefield.

2014-07-18 : If the ability has {X} in its cost, the value of X is copied.

2014-07-18 : If the ability is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. You can’t choose a different one.

2014-07-18 : The copy will have the same targets as the ability it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

Comments

Under Construction