Recht des Stärkeren
Verzauberung
Falls du zu Beginn des Kampfes in deinem Zug alle Kreaturen mit der größten Stärke im Spiel kontrollierst, übernimm bis zum Ende des Zuges die Kontrolle über eine Kreatur deiner Wahl, die ein Gegner kontrolliert. Enttappe diese Kreatur. Sie erhält Eile bis zum Ende des Zuges. (Sie kann in diesem Zug angreifen und .)
Ein Schwur der Loyalität, besiegelt mit einem Handschlag.
Illustrated by Mark Winters
· Magic 2015 (M15)
Might Makes Right
#156 · Uncommon · German · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-07-18 : Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
2014-07-18 : The ability can target any creature an opponent controls, not just one that’s tapped.
2014-07-18 : The ability will check its condition again as it tries to resolve. If, at that time, another player controls a creature with the greatest power or tied for the greatest power, the ability won’t do anything.
2014-07-18 : The ability will trigger only if you control each creature on the battlefield with the greatest power as the beginning of combat step begins. If another player controls a creature with the greatest power or tied for the greatest power at that time, the ability won’t trigger at all.
2014-07-18 : “Each creature on the battlefield with the greatest power” may be a single creature if each other creature has less power.
Comments
Under Construction