生機術士傭獸
生物 ~突變體
由你操控的生物之起動式異能減少來起動。此效應無法讓起動異能所需的魔法力費用少於一點魔法力。 :目標生物於本回合中下一次演化時,它視同其上沒有+1/+1指示物地演化。
2 / 2
Illustrated by Izzy
· Ravnica Allegiance (RNA)
Biomancer's Familiar
#158 · Rare · Traditional Chinese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-01-25 : Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the cost reduction ability of Biomancer’s Familiar.
2019-01-25 : An ability that has only one generic mana and some amount of other mana symbols in its activation cost will have its cost reduced by {1}.
2019-01-25 : Biomancer’s Familiar affects only abilities of creatures you control on the battlefield. The costs of activated abilities of creature cards that work in other zones (such as cycling) won’t be reduced.
2019-01-25 : The last ability of Biomancer’s Familiar doesn’t add or remove any counters. It just lets the creature adapt despite already having +1/+1 counters on it.
Comments
Under Construction