Griff des Schicksals
Verzauberung
Wenn der Griff des Schicksals ins Spiel kommt, schicke für jeden Gegner bis zu eine bleibende Karte deiner Wahl, die kein Land ist und die jener Spieler kontrolliert, ins Exil, bis der Griff des Schicksals das Spiel verlässt.
„Die Hexe umwickelte ihr Herz in Dornenranken und versteckte es in dem alten Bergfried in den Tiefen des Waldes. Wenn es niemand finden konnte, konnte die Prophezeiung niemals in Erfüllung gehen." —*Jenseits des Großen Steinkreises*
Illustrated by WFlemming Illustration
· Wilds of Eldraine: Enchanting Tales (WOT)
Grasp of Fate
#3 · Uncommon · German · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2015-11-04 : Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
2015-11-04 : If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.
2015-11-04 : If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
2015-11-04 : In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
2015-11-04 : The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.
Comments
Under Construction